These Haptic Gloves for the Metaverse Require ‘Airpack,’ Cost $495 Per Month

These Haptic Gloves for the Metaverse Require ‘Airpack,’ Cost $495 Per Month

HaptX Gloves G1 incorporate two kinaesthetic feedback gloves and a wireless “Airpack,” the latter of which can either be worn by the user like a backpack or set on a table nearby. The Airpack is responsible for generating compressed air and controlling the air’s flow, both of which are essential to conducting detailed haptic feedback. The gloves themselves, which come in four sizes, contain hundreds of microfluidic actuators that displace the skin with each pulse. This gives the user the sensation that the objects they’re touching and interacting with in the virtual space are real.

The product is meant for the “enterprise metaverse,” or VR experiences created by or dedicated for corporate entities. As HaptX suggests in the video above, some larger organizations have recently expressed interest in conducting training within the metaverse, while others believe it could transform the way people shop. If that interest endures the metaverse’s shaky future and turns into true commitment, companies might be able to forgo physical training materials and interactive product displays in favor of virtual ones.

Whether that’d be financially viable depends on the company. HaptX Gloves G1 cost $5,495 per pair with a $495 monthly fee. The fee is part of the unavoidable HaptX Subscription program, which includes service, maintenance, and the company’s software development kit (SDK). The HaptX SDK is said to enable developers to incorporate Unreal Engine and Unity plugins, utilize C++ API, and take advantage of features already built into the product, like advanced vibrotactile feedback and a haptic multiplayer feature that allows multiple users to “feel” the same objects. (Sound familiar?)

HaptX argues its Gloves G1 are far more accessible than their predecessor, the HaptX Gloves DK2, which cost over $10,000 per unit, which is pricey even for the enterprise VR scene. Still, despite the HaptX Gloves G1’s cost and physical bulk, it’s impressive that users can feel different textures, manipulate virtual materials, and otherwise physically experience simulations. VR cat cafe, anyone?

Continue reading

Scientists Confirm the Presence of Water on the Moon
Scientists Confirm the Presence of Water on the Moon

Scientists have confirmed the discovery of molecular water on the moon. Is there any of it in a form we can use? That's less clear.

Intel’s Raja Koduri to Present at Samsung Foundry’s Upcoming Conference
Intel’s Raja Koduri to Present at Samsung Foundry’s Upcoming Conference

Intel's Raja Koduri will speak at a Samsung foundry event this week — and that's not something that would happen if Intel didn't have something to say.

Review: The Oculus Quest 2 Could Be the Tipping Point for VR Mass Adoption
Review: The Oculus Quest 2 Could Be the Tipping Point for VR Mass Adoption

The Oculus Quest 2 is now available, and it's an improvement over the original in every way that matters. And yet, it's $100 less expensive than the last release. Having spent some time with the Quest 2, I believe we might look back on it as the headset that finally made VR accessible to mainstream consumers.

AMD Smashes Revenue Records as Zen 3, Xbox Series X, PS5 Ramp Up
AMD Smashes Revenue Records as Zen 3, Xbox Series X, PS5 Ramp Up

AMD's Q3 2020 results are in, and the results are excellent for the company, in every particular.